﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;

namespace Base.Entities.Enums
{
    #region 弹窗
    /// <summary>
    /// 提示类型(反射查找页面,请勿修改名称)
    /// </summary>
    public enum DialogTypeEnum
    {
        /// <summary>
        /// Tip提示
        /// </summary>
        TipDialog,
    }
    #endregion

    #region 菜单
    /// <summary>
    /// 当前所在模块
    /// </summary>
    public enum ModuleEnum
    {
        /// <summary>
        /// 
        /// </summary>
        [Description("模块A")]
        ModuleA,

        /// <summary>
        /// 
        /// </summary>
        [Description("模块B")]
        ModuleB,
    }
    #endregion

    public enum ValueTypeEnum
    {
        [Description("浮点类型")]
        Float,
        [Description("整数类型")]
        Int,
        [Description("字符串")]
        String,
        [Description("Bool类型")]
        Bool
    }
}
